Scoundrel

The Scoundrel
From the shadows with stealth, sleight of hand, and crippling attacks are the tools of the Scoundrel. It’s not until your gold is missing or you are bleeding that you realize they are there; maybe both. Scoundrels are the basic members of stealth, mischief, and cheats of the world. A common mischief maker, dealer of death, charmer of souls, master of the wild, and master thief are all Scoundrels.

Adventures
The Scoundrel character typically adventures for only one of two reasons: testing their skills or to avoid capture. Many enjoy testing their abilities in new environments and settings. Meanwhile others adventure to escape the law for various reasons. These characters will often try to surround themselves with other adventures to better blend in and elude the peace keepers. Others enjoy the company of others and time spent together laughing and joking. No matter the reason they are adventuring, one thing is almost always true: they are loners. Most don’t stay with a group for long before setting out alone. It may not be for long, even just an hour or two, but it is a common trait amongst Scoundrels.

Service
Scoundrels in military service are typically found as scouts, spies or assassins. Occasionally they serve as thieves after specific items of worth or power that a single person or small group of stealthy members would be able to slip away with. Scoundrels most commonly find themselves in the role sneaking around the battlefield making their way behind enemy leaders and felling specific targets quickly, or around enemy camps gathering vital information.

Characteristics
The Scoundrel is known for their abilities to move unseen and unheard. They are best in combat when they are able to attack from behind their opponents or otherwise strike unexpectedly or from a safe distance allowing extra time to aim at their enemy’s weaknesses. Most scoundrels prefer concealable or ranged weapons and light armor that allows them to move light and fast.

Background
Most grow up in poverty. Some are rebellious children of nobles as well though, but far less common. More than enough have learned their skills out of necessity to survive. They learn early in life by stealing food and cloths, and most grow up either very poor or even homeless. Many have even raised themselves from a young age while some receive formal training. This however, is typically the case of those trained for military, guild, or society purposes.

Role(s)
Scoundrels often find themselves as attackers in combat. Unlike the Fighters, however, they tend to lay in the shadows and strike from a position of advantage. Outside of combat they can be extremely helpful as they have access to a great many skills. This combination often makes them some of the best scouts and hunters.

Basics
Prestige Classes: Barbarian, Inquisitor, Rogue, Shadow

Races: Dark Elf, Dwarf, Gnome, Goblin, Half-Elf, Half-Orc, High Elf, Human, Kobold, Nai, Orc, Sun Elf, Troll

Attributes: +1 Dexterity, +1 Cunning, +1 Perception

Resources: 1 Ether, 2 Health, 1 Mana, 3 Stamina

Training Points: 3 Discipline, 3 Skill

Starting Gold: 75g

Disciplines
Action: 1 Acuity, 3 Endurance, 1 Essence, 2 Toughness

Defense: Magic: 1 Arcane, 1 Divine
 * Avoidance: 1 Block, 3 Dodge, 1 Parry
 * Protection: 3 Light Armor, 1 Medium Armor, 1 Heavy Armor, 1 Shield

Resistance: 1 Fortitude, 1 Mental, 1 Reflexes

Tactics: 3 Archery, 3 Dual Weapon, 2 Mounted, 3 Throwing, 1 Two-Handed, 1 Weapon & Shield

Weapon: 1 Axe, 3 Bow, 3 Dagger, 3 Crossbow, 1 Hammer, 1 Pole Arm, 1 Spear, 3 Staff, 3 Sword, 3 Unarmed, 1 Wand

Skills
The Scoundrel's base class skills (and the key attribute for each skill) are: Craft (Int), Hide (Cun), Move Silently (Dex), and Profession (Cun). See the Skills section for descriptions.