Sun Elf

The Burnt Ones
The Dark Elves and the Sun Elves engaged in a long war following the Dawn of the new world. Cerivus, Lord of Chaos, told the Sun Elves that he would ensure the Dark Elves would be cursed. In return they must sacrifice their Queen to Miagus, Goddess of Revenge. But when the Sun Elves failed to follow through with their promise Miagus convinced Ifrit, the God of Fire, to come upon them with his great whip of fire. Ifrit burned the Ireki, charring their skin like coal and embers for their greed and power lust. Cerivus then directed Ifrit to burn their lands into a great desert wasteland. Ifrit finally condemned them to be forever tied to the deserts of the world. They pleaded to Ifrit to forgive them, for their mistakes. They swore to honor and serve him as their chief deity in hope of being delivered back to a place of power and strength once more. Ifrit agreed that should they serve him well in this life he will honor them with greater power in the next life so they might deliver themselves, but he will not do it for them.

Physical Description
Sun Elves are built the same as High Elves. However, they have a fire red to charcoal skin color and black to orange to fire red eyes. Their hair color is that of a fire red to coal color. They retain all the physical appearances of High Elves in every other way. A Sun Elf is considered mature at the age of 18 and can live to be over 120 years old.

Personality
Sun Elves are very mischievous and dark people. They are greedy and selfish as well. They may act friendly towards someone only in the interest of a bigger gain or use of that person. They can be cunning and will use people to their own interests if they see fit to do so. However, they still enjoy song and dance, but it is more barbaric than the tastes of the High Elves. They have completely lost their connection with nature from their Ancient and Elf ancestors. This lack of connection has left them very careless about nature.

Relationships
Sun Elves are mortal enemies with the Dark Elves. They also dislike Dwarves for not helping them throughout history. They find Half-Orcs, Orcs, Goblins, Kobolds and Trolls the most acceptable people off the common people of the world. They dislike High Elves but tolerate them as they are blinded by their hatred of Dark Elves. Sun Elves have no feelings either way about Gnomes or Humans. They dislike the Nai for the history between the two on the battlefield with the Nai coming out on top. Sun Elves do not like to deal with Centaurs but will consort with them out of need and only if it helps them in the end.

Lands
The Sun Elves have been cursed to the desert lands of the world. Through time they have adapted to the extreme heat of the desert. They now prefer hot places of the world and are susceptible to cooler climates. Sun Elves often bring layers of clothing when outside of extreme heat. Even though, they have been unable to expand their common lands outside of the desert they do travel for trade, war, and adventuring.

Religion
Sun Elves worship Ifrit, in hopes of being forgiven as well as Valefor and Caravin.

Language
Sun Elves have developed their own version of Ancient that they call Krekuk. Unlike Ancient which is elegant, Krekuk is very crude and rude sounding; it has an evil chill to it. They also speak the common tongue, and some Mages and tribal leaders retain Ancient as well.

Names
Sun Elves name their children prior to birth with what they believe to be strong powerful names that will give them strength in life. They carry no sir, family, or clan names. They simply have one name.

Sun Elf Game Rule Information
Attributes: Base Classes: Acolyte, Fighter, Mage, Scoundrel
 * Body: 6/16 Strength, 10/24 Dexterity, 8/20 Vitality
 * Mind: 8/20 Intellect, 10/24 Cunning, 8/20 Willpower
 * Soul: 8/20 Charisma, 8/20 Perception, 6/16 Spirit

Prestige Classes: Barbarian, Battlemage, Channeler, Cleric, Crusader, Inquisitor, Rogue, Shadow, Warrior, Wizard

Racial Specialization(s): Fire Prophet (Acolyte/Mage), Flame Dancer (Fighter/Scoundrel)

Size: Medium

Base Land Speed: 30ft

Automatic Languages: Common, Krekuk

Discipline Modifiers:
 * Resistance: -2 Cold, +2 Fire
 * Weapon: +2 Dagger, +2 Unarmed

Skill Modifiers: +2 Bluff, -2 Diplomacy, +2 Sleight of Hand, +2 Spot