Kobold

Begging of Kobolds
After the rise of the Goblins; Hylón, God of Earth, wished to save as many of the remaining Primals as possible. He feared his children might be lost forever if they did not turn back to the faith. The Primals of the North had returned to the old task of the Caretakers quite well, so he set to give aid to the former Primals of the South who had strayed the most. Hylón set to teach them. He wanted salvation for his children, and they were open to his teachings. It was when he left to teach other Primals that Caravin, Lord of Darkness and Shadow, came to the Southern Primals. He showed them the path of darkness, twisting them trying to make them in his image. They became a dark, cruel and corrupt people. When Hylón returned, he believed that his children had transformed of their own doing. He cut their ties to the arcane arts and began stripping them of their earth and stone bodies. Before he could finish, Eden the goddess of Fortune and Charity, informed him of Caravin’s involvement. It was too late for Hylón to return what he had taken, however, leaving the Southern Primals with misshapen bodies of flesh and bones with only remnants of earth and stone. Caravin laughed at Hylón as he declared these new creatures to be known as Kobolds. They would forever be drawn to the darkness created by Chaos.

Physical Description
Kobolds are short lanky looking creatures. Although, they may not look very graceful Kobolds have highly advanced hand-eye coordination skills. They have heads slightly larger than the proportion of the bodies with a long nose like a snout of a dog with long floppy ears and large eyes. They have no hair on top of their head, while their snout is riddled with long whiskers and patchy facial hair. They have a brownish skin tone with dark hair colors and eyes. Additionally, they possess a rat like tail with scarce hair similar to the whiskers on their snout. Kobolds stand anywhere from three and a half to four feet tall and typically weigh 65-120 pounds. They are considered adults at the age of 12 and can live to be over 80 years old.

Personality
Kobolds are sly by nature, sneaking around the dark places of the world and situations. They are willing to do anything required to achieve their objective. Kobolds are stubborn by nature and do not easily change their mind or ways without much protest and complaining.

Relationships
Kobolds are most known for their close work with Ogres. A group of Kobolds will often submit themselves to the leadership of an Ogre Mage. Kobolds are also well known for their trading with Orcs, Goblins and Trolls as these people often rely upon Kobold crafting of weapons and armor. Kobolds are longtime enemies of the Nai, as Kobolds have often wanted their lands. Kobolds have limited interaction with Dark Elves, but will tend to view them as allies due to their dark appearances. Kobolds have a hatred of Gnomes as they view them as an abomination of Primal descent. Kobolds do not enjoy the company of the Sun Elves and view them as a potential threat and untrustworthy.

Lands
Kobolds enjoy dank areas of low light and darkness. They are typically found in old halls of Dwarves run down by time. Kobolds will dig and build halls much like Dwarves, however they tend to be crude copies in comparison. Kobolds are also known to inhabit lands at the base of mountains and within jungles or deep forests.

Religion
Like, Dwarves, Kobolds worship Hylón, but only second to Caravin. Kobolds are also well known to worship Volcu and Bactetis.

Language
Kobolds speak the common tongue of the world as well as some Dwarven. Additionally, they have their own language that resembles a series of clicks, clacks and snarls strung together called Crix.

Names
Kobold names tend to be very simplistic and rarely do Kobolds have a sir name. Their names tend to be short and no more than two syllables, often resembling more of a sound than an actual word to the common tongue.

Kobold Game Rule Information
Attributes: Base Classes: Acolyte, Fighter, Scoundrel
 * Body: 8/20 Strength, 10/24 Dexterity, 10/24 Vitality
 * Mind: 8/20 Intellect, 10/24 Cunning, 6/16 Willpower
 * Soul: 8/20 Charisma, 6/16 Perception, 6/16 Spirit

Prestige Classes: Barbarian, Cleric, Crusader, Inquisitor, Rogue, Warrior

Racial Specialization(s): Sapper

Size: Small

Base Land Speed: 20ft

Automatic Languages: Common, Crix

Discipline Modifiers:
 * Resistance: -2 Restoration, +2 Execration
 * Weapon: +2 Hammer, +2 Staff

Skill Modifiers: +2 Craft (Trapmaking), +2 Disable Device, +2 Search