Inquisitor

Basics
Base Classes: Acolyte, Scoundrel

Races: Centaur, Dark Elf, Dwarf, Half-Elf, Half-Orc, High Elf, Human, Kobold, Nai, Sun Elf, Troll

Resources: 0 Ether, 1 Health, 1 Mana, 1 Stamina

Training Points: 4 Discipline, 3 Skill

Starting Gold: 75g

Discipline Efficiency
Action: 1 Acuity, 3 Endurance, 2 Essence, 3 Toughness

Defense: Magic: 1 Arcane, 2 Divine
 * Avoidance: 2 Block, 2 Dodge, 3 Parry
 * Protection: 3 Light Armor, 4 Medium Armor, 1 Heavy Armor, 2 Shield

Resistance: 3 Fortitude, 1 Mental, 3 Reflexes

Tactics: 3 Archery, 3 Dual Weapon, 2 Mounted, 2 Throwing, 1 Two-Handed, 1 Weapon & Shield

Weapon: 3 Axe, 3 Bow, 3 Dagger, 3 Crossbow, 1 Hammer, 1 Pole Arm, 3 Spear, 3 Staff, 3 Sword, 3 Unarmed, 1 Wand

Skills
The Inquisitor's prestige class skills (and the key attribute for each skill) are: Climb (Str), Handle Animal (Cha), Heal (Cun), Hide (Cun), Jump (Str), Knowledge, Dungeoneering (Int), Knowledge, Geography (Int), Knowledge, Nature (Int), Move Silently (Dex), Ride (Dex), Search (Cun), Spot (Per), Survival (Cun), Swim (Str), and Use Rope. See the Skills section for descriptions.