Half-Elf

The Half-Breeds
Cerivus, Lord of Chaos, was disappointed in the results of the Sun and Dark Elves. But he had a new way of defiling Cíneai’s children. He convinced Phoenix, Goddess of Fertility and Vitality, that allowing Humans and the descendants of the Ancients to mate would help to bring stability to the world. So soon Humans would create offspring with Orcs, High Elves, Dark Elves, and Sun Elves. Phoenix was, however, unwilling to allow the Centaurs to mate with Humans. Ovar, God Strength and Valor, discovered and revealed Cerivus’ plan to Phoenix. After she saw this scheme for a means to continue the spread of Chaos, Eden quickly set to undo it. It was too late though, Cerivus and his children had made the possibility permanent. Ovar quickly set out to slay the Half-Elves of the world to prevent their spread. His quest was interrupted by Cíneai, Goddess of Nature, who helped Phoenix to stop the spread a little by preventing these half-breeds from procreating in an attempt to keep the world pure. Ovar decreed that all Half-Elves were abominations and blights of chaos upon the world. He petitioned to continue hunting them down, but was denied. His opinion would later be changed when a Half-Elf would save his life.

Physical Description
Half-Elves find themselves mixed with different parts of both bloodlines. Half-Sun Elves will have more red skin tone, while Half-High Elves will be pale, and Half-Dark Elves will retain a gray tone. Half-Elf eye colors may be any available to either side of their bloodline. Half Elves age as follows:

Personality
Half-Elves share the same personality traits of the people who raised them.

Relationships
Half-Elves sometimes will feel disconnected from both sides of their blood. This can create hatred or dislike of either side. The same goes for their counter-parts. Otherwise, their opinions of the other races match those of the people who raised them, be Elf or Human. The inability of Half-Elves to have children pushes many toward a more solitary life.

Lands
Half-Elves typically share the lands of whoever raised them. If they grew up in Elven lands, they will feel more at home there. If raised in Human lands they will feel more at home in cities. Meanwhile many simply do not feel at home in either society.

Religion
Typically, Half-Elves raised by Elves believe in Elven Gods; while if raised with Humans they typically follow the deity of their family.

Language
Half-Elves raised by Humans will only speak the common tongue. Half-Elves raised by both Elf and Human will speak both parent languages. Half-Elves raised by just Elves will speak the same languages as that bloodline.

Names
Half-Elf names are the same as both Human and Elf names. Dark Elves tend to not give Half-Dark Elves as strong of names as the rest of their people.

Half Dark Elf
Attributes: Base Classes: Acolyte, Fighter, Mage, Scoundrel
 * Body: 8/20 Strength, 9/22 Dexterity, 7/18 Vitality
 * Mind: 8/20 Intellect, 8/20 Cunning, 8/20 Willpower
 * Soul: 7/18 Charisma, 9/22 Perception, 8/20 Spirit

Prestige Classes: Barbarian, Battlemage, Channeler, Cleric, Crusader, Inquisitor, Rogue, Shadow, Warrior, Wizard

Racial Specialization(s): Shroudborne

Size: Medium

Base Land Speed: 30ft

Automatic Languages: Common, Pasht (If raised in Dark Elf society)

Discipline Modifiers:
 * Resistance: +1 Cold, -1 Fire

Skill Modifiers: -1 Handle Animal, +1 Listen, +1 Hide, +1 Move Silently, +1 Spot

Half High Elf
Attributes: Base Classes: Acolyte, Fighter, Mage, Scoundrel
 * Body: 7/18 Strength, 9/22 Dexterity, 7/18 Vitality
 * Mind: 8/20 Intellect, 8/20 Cunning, 8/20 Willpower
 * Soul: 8/20 Charisma, 8/20 Perception, 9/22 Spirit

Prestige Classes: Barbarian, Battlemage, Channeler, Cleric, Crusader, Inquisitor, Rogue, Shadow, Warrior, Wizard

Racial Specialization(s): Shaman

Size: Medium

Base Land Speed: 30ft

Automatic Languages: Ancient (If raised in High Elf society), Common

Discipline Modifiers: Skill Modifiers: +1 Listen, +1 Search, +1 Spot
 * Resistance: -1 Arcane, +1 Nature

Half Sun Elf
Attributes: Base Classes: Acolyte, Fighter, Mage, Scoundrel
 * Body: 7/18 Strength, 9/22 Dexterity, 8/20 Vitality
 * Mind: 8/20 Intellect, 9/22 Cunning, 8/20 Willpower
 * Soul: 8/20 Charisma, 8/20 Perception, 7/18 Spirit

Prestige Classes: Barbarian, Battlemage, Channeler, Cleric, Crusader, Inquisitor, Rogue, Shadow, Warrior, Wizard

Racial Specialization(s): Fire Prophet (Acolyte/Mage), Flame Dancer (Fighter/Scoundrel)

Size: Medium

Base Land Speed: 30ft

Automatic Languages: Common, Krekuk (If raised in Sun Elf society)

Discipline Modifiers: Skill Modifiers: +1 Bluff, -1 Diplomacy, +1 Intimidate, +1 Sleight of Hand
 * Resistance: +2 Cold, -2 Fire
 * Weapon: +2 Bow, +2 Spear