Goblin

Rise of the Goblin
First of the Caretakers to fall were the old Western Primals. Removed of their hardened bodies and divine connection after attacking Cíneai, Goddess of Nature, made them vulnerable and they lost their lands and went into the shadows. Their time in the shadows had given them time to plan and scheme. They began attacks to reclaim their lands of old and feast upon the blood of their enemies trying to gain their strengths and secrets. The moment they tasted the blood of the Ancients they were addicted. This new thirst of blood drove them to madness. As they feasted, they began to change over the centuries. Their thirst for blood disfigured them giving rise to the first of the Goblins.

Physical Description
Goblins are slightly taller than dwarves standing between four and a half to five and a half feet tall. Their skin is of a green color ranging from dark greens to pale with a greenish hue. They grow no facial hair and have long pointed ears that rest noticeably higher on their heads then most humanoids. Goblins are born with the addition of a single set of fangs on the top and bottom of their teeth that allows them to tear through flesh and other light materials. Additionally, they have only three fingers plus an opposable thumb on each of their hands. Their finger nails are hardened and sharp enabling Goblins to use them as weapons when unarmed. Goblins are light, their average weight is between 120 and 140 pounds. Male and female weights differ very little. Goblin females tend to stand slightly taller than males. They are considered to be adults as the age of 19 and can live to be nearly 100 years old.

Personality
Goblins are emotion driven creatures with a thirst for blood and battle. They are mostly ignorant creatures until it comes to combat and getting their deepest desires. In this regard, Goblins are very smart, but are terrible at multitasking. Goblins are only capable of focusing on one thing at any given moment. Their thirst for blood is what drives them the most. They have an innate desire to feed on the flesh of others, and not just animals, but humanoids too. They most crave the taste of Elves and Centaurs, but will settle for Dwarves as they are the most accessible to most Goblin homelands. They are a cruel people with barbaric ways of life. Goblins enjoy the simpler things in life typically such as wine, a good unfair fight, meat and sleeping. While some are driven more than others they are typically a lazy people. Those with motivation tend to be leaders amongst their ranks and are often mages.

Relationships
Goblins relate best to Orcs, and have been on good terms together since the dawn of the new world. They are also known to work well with Trolls and occasionally Ogres, when required. Goblins and Kobolds do not get along well and often fight over territories. Goblins most hate Elves and Centaurs, as well as crave their blood most of all the people. Goblins care very little for humans, but tolerate them. They believe they share a common bond with the Dark Evles, commonly found in darkness. However, they are more commonly found working with the Sun Elves as they two share similar goals more often. Goblins care very little for Half-Elves and Half-Orcs, if they are useful they see them as such and care very little for their Human halves. Goblins believe they are most closely related to Gnomes, and often mistake this as a friendly relationship, when in fact they tend to dislike Gnomes for their tricks. Goblins view the Nai much like the Humans and see them as one and the same.

Lands
Goblin lands are found in the mountains, either within the mountains or at the base of them. Their civilizations within mountains resemble run down, unfinished or poorly crafted Dwarven halls. While their lands at the base of mountains are often built into the sides of the mountains themselves made of mud, straw and stones. Often these towns are carved out of the sides of mountains themselves.

Religion
The primary deity of Goblins is Valefor. They are also commonly found worshipping Volcu, Caravin, and Tiamat. Goblins are known to pray to any deity that they believe will assist them most on their present task.

Language
Goblins have developed their own language that is a mixture of Orcish, Dwarven and Elven. Over the years, it has evolved into what is called Glucgloc, which directly translates to clutter in the common tongue.

Names
Goblin names often make little to no sense to outsiders. They may often sound like noises to those in the common tongue. But to goblins they believe names to have little to no purpose other than to identify one another by means other than numbers.

Goblin Game Rule Information
Attributes: Base Classes: Fighter, Mage, Scoundrel
 * Body: 10/24 Strength, 10/24 Dexterity, 8/20 Vitality
 * Mind: 6/16 Intellect, 8/20 Cunning, 8/20 Willpower
 * Soul: 6/16 Charisma, 10/24 Perception, 6/16 Spirit

Prestige Classes: Barbarian, Battlemage, Rogue, Shadow, Warrior, Wizard

Racial Specialization(s): Blood Mask

Size: Medium

Base Land Speed: 30ft

Automatic Languages: Glucgloc

Discipline Modifiers: Skill Modifiers: +2 Balance, +2 Spot, +2 Survival
 * Weapon: +2 Dagger, +2 Unarmed